ECS Deep Dive
in Blog on Unity3d, Ecs, Performance, C#
Notes taken during ECS Deep Dive presentation.
Updates
2019-01-14: following @tertle suggestion on Unity forums, I removed the code sample using GetComponentDataArray()
. This function gives the impression you’re working with an array while it really is not the case. Its functionality should soon be plutoed. I also added a link to his blog post about chunk iteration.
2019-01-09: removed ComponentGroup injection example as injection is on its way out.